LEAR

Augmented Reality Educational Headset

Designing a versatile virtual reality headset concept tailored for diverse educational user groups, providing an immersive learning experience.

Durations

20 Weeks

Project Type

Group project with Korean Students

Collaborators
Kim Yebon,  Shin Hyeji, Kim Hanuel

difficult to understand while studying at school a hands-on tool to learn something.

Environmentally focused learning or job performance Assistive tools to help you more efficiently.

It's something you can enjoy in your old age Companion Role Tools.

“Learning is a part of our lives, Can't you make it easier and smarter?”

You have to learn to live in society building tool that gives you basic knowledge.

Market Research

According to market research, most companies currently have products for life, work, and leisure life. So if you're designing XR for life and education. It was determined that there would be marketability and the project was then carried out.

The positioning and spider maps show that each company has a different concept for how they want to use their products, but there is a common thread of trying to be lightweight and minimalist in design. While many products use controllers, gesture interactions such as eye tracking and pinching are gaining traction.

Ideation

We conducted numerous iterations of VR headset designs, collaboratively refining our ideas to develop the final concepts.

Concepts

To determine our final concepts, each team member selected five preferred designs. We then collaboratively discussed these choices to identify the designs we would carry forward for modelling.

Modelling

Based on the results of user interviews, we identified the main functions that could address the pain points experienced by users in each age group.

Features of LEAR LITE

Key features and technology of the Lear's lite version of glass for children and the elderly

Children

Considering that the user is a child, we designed an icon-oriented screen to provide a friendly and round atmosphere

Active and Learning
Providing game-type learning

Considering that the user is an elderly person, we designed an intuitive expression and photo-oriented screen

Elderly

Providing rehabilitation exercise assistants

Features of LEAR BOLD

Key features and technology of Lear's Bold version of Glass for teenagers and adults

Teenager

Considering that users are teenagers, we designed a 3D graphic-oriented screen to improve learning understanding

Through 3D animation
Help to understand learning

Considering that the user is an adult, we designed a customized screen for each situation

Adult

A situational AI tutor that can simulate a variety of situations

The mobile application supports to easily check records in UX glass. The user's activity record, learning performance, learning performance, learning performance, Alternatively, you can check applications use. Through this, users can identify their learning progress everywhere.

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