LEAR
Augmented Reality Educational Headset
Designing a versatile virtual reality headset concept tailored for diverse educational user groups, providing an immersive learning experience.
Durations
20 Weeks
Project Type
Group project with Korean Students
Collaborators
Kim Yebon, Shin Hyeji, Kim Hanueldifficult to understand while studying at school a hands-on tool to learn something.
Environmentally focused learning or job performance Assistive tools to help you more efficiently.
It's something you can enjoy in your old age Companion Role Tools.
“Learning is a part of our lives, Can't you make it easier and smarter?”
You have to learn to live in society building tool that gives you basic knowledge.
Market Research
According to market research, most companies currently have products for life, work, and leisure life. So if you're designing XR for life and education. It was determined that there would be marketability and the project was then carried out.
The positioning and spider maps show that each company has a different concept for how they want to use their products, but there is a common thread of trying to be lightweight and minimalist in design. While many products use controllers, gesture interactions such as eye tracking and pinching are gaining traction.
Ideation
We conducted numerous iterations of VR headset designs, collaboratively refining our ideas to develop the final concepts.
Concepts
To determine our final concepts, each team member selected five preferred designs. We then collaboratively discussed these choices to identify the designs we would carry forward for modelling.
Modelling
Based on the results of user interviews, we identified the main functions that could address the pain points experienced by users in each age group.
Features of LEAR LITE
Key features and technology of the Lear's lite version of glass for children and the elderly
Children
Considering that the user is a child, we designed an icon-oriented screen to provide a friendly and round atmosphere
Active and Learning Providing game-type learning
Considering that the user is an elderly person, we designed an intuitive expression and photo-oriented screen
Elderly
Providing rehabilitation exercise assistants
Features of LEAR BOLD
Key features and technology of Lear's Bold version of Glass for teenagers and adults
Teenager
Considering that users are teenagers, we designed a 3D graphic-oriented screen to improve learning understanding
Through 3D animation Help to understand learning
Considering that the user is an adult, we designed a customized screen for each situation
Adult
A situational AI tutor that can simulate a variety of situations
The mobile application supports to easily check records in UX glass. The user's activity record, learning performance, learning performance, learning performance, Alternatively, you can check applications use. Through this, users can identify their learning progress everywhere.